NANO

A fast-paced, loadout-driven 3D boomer shooter.

or

“Quake meets Borderlands 2”

Meet Cliff. He didn’t know it when he woke up this morning but he’s the Earth’s only hope to stop an alien invasion bent on inslaving humanity and harvesting our planet for all its worth.

Shoot your way through synergetic enemy hordes in an apocalyptic Nevada. Grow your arsenal, develope your build and experience all the Silver State has to offer; Casinos, Mines, the Hoover Dam, Area-51 and beyond!

GUNS!

When killed, the flesh of your enemies can be absorbed by Cliff to replenish his health, and metallic objects are absorbed to replenish his ammunition.

All weapons in the game are broken down into Cores and Mods. Cores are the base of the weapon and Mods can be swapped, upgraded and side-graded, any kind of ‘graded. Weapon mods can spawn at different levels of quality as well as having special Perks such as acid bullets or spawning clouds of flesh eating nano-bots from freshly killed corpses.

Enemies!

A melee enemy sprints straight for the player. Drones will be the standard enemy for NANO, much like the zombies in Left 4 Dead or DOOM, or the Psychos in Borderlands. They are meant to apply pressure to the player in large groups, draining resources while allowing the player to proc abilities off of them.

The aliens care so little for human beings that for want of projectiles to throw the Slinger opts to throw its own organs. A ranged enemy that attempts to be within several meters of the player to begin throwing meaty missiles. Like ogres in Quake, the Slinger will add pressure for the player to be moving in order to dodge their projectiles. Mastery of this enemy requires the player to internalize the length of time between projectiles to dodge intelligently.

A melee enemy that attempts to get within melee range of the player where it then stops moving and performs a horizontal AOE attack that damages both the player and other infected caught within it. The attack affects 180° in the direction of the attack and deals significant damage. This enemy adds variety to melee enemies while testing the player's ability to stay out of range. Mastery of this enemy involves the player intentionally triggering the AOE attack to damage nearby enemies while avoiding damage themselves.

An explosive enemy which attempts to get close to the player where its mitochondria cause every cell in its body to produce as much heat as possible, causing them to explode. Sacs of methane and other flammable organic materials add to the deadliness of the explosion. Much like Borderlands 2’s EXP-loaders, Boils can be detonated by killing them or shooting their boils. This enemy serves to add a moment of panic and urgency to the player when they appear, immediately reshuffling the player’s kill order. Mastery of this enemy requires the player to kite other enemies into the Boils explosion without being hurt themselves.

MAPS!

The maps of NANO are intented to feel like those modded Quake maps people would make of your highschool or a local store, familiar places in an unfamiliar setting.

Maps are chock-full of destructible objects that when destroyed explode into collectible pieces that the nano-bots can process into rewards for the player. Collected enough cobalt from computer hard-drives? Here’s a shiny new weapon mod! That kind of thing.